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Programme Outline

The programme begins in the classroom with the children being introduced to Big and his teddy Little.  Little yawns and the children are invited to accompany Big and Little to the bedroom to help settle him to sleep.

The children travel to the hall and sit around a large circular bedspread. They watch as Big helps Little prepare for bed.  However he cannot settle to sleep and wants to play.  Big eventually relents and plays a game which involves putting Little’s toys to bed.  Big attempts to settle Little again, but this time he cannot sleep because he is scared. Big decides to tell Little a special made up story.

Big’s duvet has been spread out to cover the whole of the room and the children snuggle under to listen to Big’s made up story. The story takes Little and all of the children off on an adventure toFarawayIsland. Big encourages Little and the children to use their imaginations to create some of the things they encounter on their adventure such as walking over a hot beach, crossing a rope bridge and climbing a mountain before watching the sun set on the island. A treasure is discovered guarded by a snake. The children give suggestions to overcome their fear.

As the story of the Faraway island comes to an end, Little yawns and is finally tired out by all the playing. Big puts Little to sleep.  Big thanks the children and they tiptoe out as Little sleeps. 


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